New ships – Closed Test 12.0 (2024)

The Pan-American cruiser branch and American Tier IX battleship Illinois have been added to the game for testing.

The tech tree branch of Pan-American light cruiserswill be added to the game for the upcoming closed test session.

Branch features:

  • Good rate of fire, but weak armor and a small supply of HP.
  • A Repair Party that restores 50% of the damage taken to the citadel starting at TierII.
  • Access to Hydroacoustic Search from Tier IV onward.
  • From Tier IV, the ships are also equipped with torpedoes with average characteristics, which can be used as a last-ditch defense if enemy ships come too close.
  • Availability of a Fighter beginning at Tier V; TiersVI, VIII, IX, and Xships have the option to replace it with a Spotter.
    • The Tier VII ship does not have a Fighter or Spotter.
  • From Tier VI, the ships have flat ballistics that make it easier to hit enemies at long distances, and there is also a choice between Hydroacoustic Search and Defensive AA Fire in one slot.
  • Also from Tier VI, the ships can use Combat Instructions.Mechanically, they work similarly to the Combat Instructions available to superships, but they have different requirements and bonuses.
  • Ships of Tier VII and up also have the Repair Party consumable, which restores more HP per second.

In order to activate combat Instructions,Pan-American cruisers need to fire off a certain number of salvoes in which a specific number of shells must hit the targeted ship.For example, Tier X cruiser San Martin needs to fire 5 salvoes to activate Combat Instruction, but it will only activate if 8 of the shells fired in those 5 salvoes hitthetarget.Please note that in order for a salvo to count towards Combat Instructions, you need to use volley fire (double-click)—sequential fire and single fire do not work.

Once activated, Combat Instructions provides the cruisers with a temporary bonus to the armor penetration of capabilities of their HE shells and the ship's maneuverability, such as maximum speed, acceleration, and rudder shift time.If you activate Combat Instructions on San Martin with a commander who has learned the skill "Inertial fuse of HE shells," you will be able to penetrate 50mm of armor.

The conditions for activating combat instructions for these new ships are more challenging than for superships, but at the same time they provide quite asignificant bonus to the ship's characteristics.

Pan -Americancruiser Hercules, Tier I

New ships – Closed Test12.0 (1)

Pan-American cruiser Almirante Barroso, Tier II

New ships – Closed Test12.0 (2)

Pan-American cruiser Vicente Guerrero, Tier III

New ships – Closed Test12.0 (3)

Pan-American cruiser Córdoba, Tier IV

New ships – Closed Test12.0 (4)

Pan-American cruiser La Argentina, Tier V

New ships – Closed Test12.0 (5)

Pan-American cruiser Almirante Cochrane, Tier VI

New ships – Closed Test12.0 (6)

Pan-American cruiser Coronel Bolognesi, Tier VII

New ships – Closed Test12.0 (7)

Pan-American cruiser Ignacio Allende, Tier VIII

New ships – Closed Test12.0 (8)

Pan-American cruiser Santander, Tier IX

New ships – Closed Test12.0 (9)

Pan American Cruiser San Martin, Tier X

New ships – Closed Test12.0 (10)

Ships characteristics

Pan-American cruiser Hercules, tier I

Hit points – 6300. Plating - 6 mm. Fires duration: 30 s.
Torpedo protection - 7 %.
Main battery - 2x2 102 mm. Firing range - 8.8 km.
Maximum HE shell damage – 750. HE shell armor penetration - 17 mm. Chance to cause fire – 6%. HE initial velocity - 811 m/s.
Reload time - 4.0 s. 180 degree turn time - 22.5 s. Maximum dispersion - 81 m. Sigma – 2.00.

  • AA defense: 4x1 20.0 mm.
  • AA defense short-range: continuous damage per second - 53, hit probability - 85 %, action zone - 2.0 km;

Maximum speed - 20.3 kt. Turning circle radius - 320 m. Rudder shift time – 3.0 s. Surface detectability – 6.4 km. Air detectability – 4.7 km. Detectability after firing main guns in smoke – 2.1 km.

Available consumables:

  • 1 slot - Damage Control Party

All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.

Pan-American cruiser Almirante Barroso, tier II

Hit points – 15300. Plating - 6 mm. Fires duration: 30 s.
Main battery - 6x1 152 mm. Firing range - 10.1 km.
Maximum HE shell damage – 2100. HE shell armor penetration - 25 mm. Chance to cause fire – 7%. HE initial velocity - 853 m/s.
Maximum AP shell damage - 3000. AP initial velocity - 853 m/s.
Reload time - 8.0 s. 180 degree turn time - 22.5 s. Maximum dispersion - 91 m. Sigma – 2.00.

Secondary Armament:

4x1 120.0 mm, range - 3.2 km.
Maximum HE shell damage – 1700. Chance to cause fire – 4%. HE initial velocity - 675 m/s
Maximum speed - 20.2 kt. Turning circle radius - 370 m. Rudder shift time – 4.3 s. Surface detectability – 8.6 km. Air detectability – 3.3 km. Detectability after firing main guns in smoke – 3.8 km.

Available consumables:

  • 1 slot - Damage Control Party
  • 2 slot - Repair Party

All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.

Pan-American cruiser Vicente Guerrero, tier III

Hit points – 19600. Plating - 6 mm. Fires duration: 30 s.
Main battery - 6x1 152 mm. Firing range - 12.1 km.
Maximum HE shell damage – 2200. HE shell armor penetration - 25 mm. Chance to cause fire – 8%. HE initial velocity - 900 m/s.
Maximum AP shell damage - 2900. AP initial velocity - 900 m/s.
Reload time - 7.0 s. 180 degree turn time - 18.0 s. Maximum dispersion - 117 m. Sigma – 2.00.

Secondary Armament:

  • 4x1 88.0 mm, range - 3.2 km.
  • Maximum HE shell damage – 1000. Chance to cause fire – 4%. HE initial velocity - 890 m/s

AA defense: 4x1 40.0 mm., 4x1 88.0 mm., 4x1 76.2 mm.

  • AA defense mid-range: continuous damage per second - 102, hit probability - 90 %, action zone - 3.0 km;

Maximum speed - 25.0 kt. Turning circle radius - 510 m. Rudder shift time – 6.3 s. Surface detectability – 9.6 km. Air detectability – 4.4 km. Detectability after firing main guns in smoke – 4.4 km.

Available consumables:

1 slot - Damage Control Party (Duration time 5 s; Reload time 60 s; Equipment is unlimited)

2 slot - Repair Party (Duration time 28 s; HP per second 98.0; Reload time 80 s; Charges 3)

All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.

Pan-American cruiser Cordoba, tier IV

Hit points – 20500. Plating - 13 mm. Fires duration: 30 s.
Torpedo protection - 4 %.
Main battery - 6x1 152 mm. Firing range - 12.1 km.
Maximum HE shell damage – 2200. HE shell armor penetration - 25 mm. Chance to cause fire – 12%. HE initial velocity - 853 m/s.
Maximum AP shell damage - 2900. AP initial velocity - 853 m/s.
Reload time - 8.5 s. 180 degree turn time - 18.0 s. Maximum dispersion - 117 m. Sigma – 2.00.
Torpedo tubes - 4x3 533 mm.
Maximum damage - 10000. Range - 6.0 km. Speed - 53 kt. Reload time - 62 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.1 km.

AA defense: 6x4 12.7 mm., 2x8 40.0 mm.

  • AA defense short-range: continuous damage per second - 53, hit probability - 85 %, action zone - 1.5 km;
  • AA defense mid-range: continuous damage per second - 133, hit probability - 90 %, action zone - 2.5 km;

Maximum speed - 29.0 kt. Turning circle radius - 540 m. Rudder shift time – 5.9 s. Surface detectability – 8.0 km. Air detectability – 4.3 km. Detectability after firing main guns in smoke – 3.6 km.

Available consumables:

  • 1 slot - Damage Control Party
  • 2 slot - Repair Party
  • 3 slot - Hydroacoustic Search

All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.

Pan-American cruiser La Argentina, tier V

Hit points – 23900. Plating - 13 mm. Fires duration: 30 s.
Torpedo protection - 4 %.
Main battery - 3x3 152 mm. Firing range - 14.5 km.
Maximum HE shell damage – 2100. HE shell armor penetration - 25 mm. Chance to cause fire – 9%. HE initial velocity - 841 m/s.
Maximum AP shell damage - 3100. AP initial velocity - 841 m/s.
Reload time - 9.5 s. 180 degree turn time - 18.0 s. Maximum dispersion - 133 m. Sigma – 2.00.
Torpedo tubes - 2x3 533 mm.
Maximum damage - 15867. Range - 8.0 km. Speed - 61 kt. Reload time - 72 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.3 km.

Secondary Armament:

  • 4x1 102.0 mm, range - 4.3 km.
  • Maximum HE shell damage – 1500. Chance to cause fire – 6%. HE initial velocity - 811 m/s

AA defense: 6x2 25.0 mm., 4x1 102.0 mm., 12x1 7.9 mm.

  • AA defense short-range: continuous damage per second - 140, hit probability - 85 %, action zone - 2.5 km;
  • AA defense long-range: continuous damage per second - 46, hit probability - 90 %, action zone - 5.8 km;
  • Number of explosions in a salvo - 1, damage within an explosion - 980, action zone 3.5 - 5.8 km.

Maximum speed - 30.0 kt. Turning circle radius - 610 m. Rudder shift time – 6.8 s. Surface detectability – 9.5 km. Air detectability – 6.4 km. Detectability after firing main guns in smoke – 4.3 km.

Available consumables:

  • 1 slot - Damage Control Party
  • 2 slot - Repair Party
  • 3 slot - Hydroacoustic Search
  • 4 slot - Fighter

All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.

Pan-American cruiser Almirante Cochrane, tier VI

Hit points – 30700. Plating - 16 mm. Fires duration: 30 s.
Torpedo protection - 4 %.
Main battery - 4x2 152 mm. Firing range - 14.5 km.
Maximum HE shell damage – 2100. HE shell armor penetration - 25 mm. Chance to cause fire – 7%. HE initial velocity - 950 m/s.
Maximum AP shell damage - 3000. AP initial velocity - 850 m/s.
Reload time - 8.0 s. 180 degree turn time - 30.0 s. Maximum dispersion - 123 m. Sigma – 2.00.
Combat Instructions:
HE shell armor penetration +20.0 %.Vehicle speed +10.0 %. Duration 60.0 s. Required shots: 5. Number of hits per salvo needed for salvo to be taken into account: 5.
Airstrike (DC):
Reload time - 30.0 s. Available flights - 1. Number of Aircraft in Attacking Flight - 1. Maximum range - 6.0 km. Number of Bombs in Payload - 1. Maximum bomb damage - 3400.0.
Torpedo tubes - 2x3 533 mm.
Maximum damage - 15867. Range - 8.0 km. Speed - 61 kt. Reload time - 72 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.3 km.

Secondary Armament:

  • 4x2 100.0 mm, range - 5.0 km.
  • Maximum HE shell damage – 1500. Chance to cause fire – 6%. HE initial velocity - 850 m/s

AA defense: 6x2 20.0 mm., 4x2 100.0 mm., 4x2 37.0 mm.

  • AA defense short-range: continuous damage per second - 56, hit probability - 85 %, action zone - 2.0 km;AA defense mid-range: continuous damage per second - 105, hit probability - 90 %, action zone - 3.5 km;
  • AA defense long-range: continuous damage per second - 42, hit probability - 90 %, action zone - 4.6 km;
  • Number of explosions in a salvo - 1, damage within an explosion - 1050, action zone 3.5 - 4.6 km.

Maximum speed - 34.8 kt. Turning circle radius - 680 m. Rudder shift time – 8.6 s. Surface detectability – 9.9 km. Air detectability – 6.1 km. Detectability after firing main guns in smoke – 4.5 km.

Available consumables:

  • 1 slot - Damage Control Party
  • 2 slot - Repair Party
  • 3 slot - Hydroacoustic Search/Defensive AA Fire
  • 4 slot - Fighter/Spotting Aircraft

All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.

Pan-American cruiser Coronel Bolognesi, tier VII

Hit points – 31400. Plating - 16 mm. Fires duration: 30 s.
Torpedo protection - 4 %.
Main battery - 3x3 152 mm. Firing range - 15.4 km.
Maximum HE shell damage – 2100. HE shell armor penetration - 25 mm. Chance to cause fire – 9%. HE initial velocity - 841 m/s.
Maximum AP shell damage - 3100. AP initial velocity - 841 m/s.
Reload time - 8.0 s. 180 degree turn time - 25.7 s. Maximum dispersion - 131 m. Sigma – 2.00.
Combat Instructions:
HE shell armor penetration +25.0 %. Vehicle speed +10.0 %. Duration 60.0 s. Required shots: 5. Number of hits per salvo needed for salvo to be taken into account: 6
Airstrike (DC):
Reload time - 30.0 s. Available flights - 2. Number of Aircraft in Attacking Flight - 1. Maximum range - 6.0 km. Number of Bombs in Payload - 1. Maximum bomb damage - 3400.0.
Torpedo tubes - 2x3 533 mm.
Maximum damage - 15867. Range - 8.0 km. Speed - 61 kt. Reload time - 72 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.3 km.
Secondary Armament:
4x2 102.0 mm, range - 5.6 km.
Maximum HE shell damage – 1500. Chance to cause fire – 6%. HE initial velocity - 811 m/s

AA defense: 5x2 40.0 mm., 8x1 40.0 mm., 4x2 102.0 mm.

  • AA defense mid-range: continuous damage per second - 249, hit probability - 90 %, action zone - 3.5 km;
  • AA defense long-range: continuous damage per second - 53, hit probability - 90 %, action zone - 5.8 km;
  • Number of explosions in a salvo - 2, damage within an explosion - 1190, action zone 3.5 - 5.8 km.

Maximum speed - 31.5 kt. Turning circle radius - 600 m. Rudder shift time – 8.6 s. Surface detectability – 11.2 km. Air detectability – 6.4 km. Detectability after firing main guns in smoke – 5.4 km.

Available consumables:

  • 1 slot - Damage Control Party
  • 2 slot - Specialized Repair Teams (Duration time 20 s; HP per second 219.8; Reload time 80 s; Charges 3)
  • 3 slot - Hydroacoustic Search/Defensive AA Fire

All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.

Pan-American cruiser Ignacio Allende, tier VIII

Hit points – 38600. Plating - 25 mm. Fires duration: 30 s.
Torpedo protection - 7 %.
Main battery - 4x2 152 mm. Firing range - 15.9 km.
Maximum HE shell damage – 2200. HE shell armor penetration - 30 mm. Chance to cause fire – 11%. HE initial velocity - 915 m/s.
Maximum AP shell damage - 3400. AP initial velocity - 915 m/s.
Reload time - 8.0 s. 180 degree turn time - 7.2 s. Maximum dispersion - 134 m. Sigma – 2.00.
Combat Instructions:
HE shell armor penetration +25.0 %. Vehicle speed +10.0 %. Duration 60.0 s. Required shots: 5. Number of hits per salvo needed for salvo to be taken into account: 6
Airstrike (DC):
Reload time - 30.0 s. Available flights - 2. Number of Aircraft in Attacking Flight - 1. Maximum range - 8.0 km. Number of Bombs in Payload - 2. Maximum bomb damage - 4200.0.
Torpedo tubes - 2x4 533 mm.
Maximum damage - 16633. Range - 8.0 km. Speed - 62 kt. Reload time - 96 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.1 km.

AA defense: 23x2 20.0 mm., 3x2 76.2 mm., 4x2 152.0 mm.

AA defense short-range: continuous damage per second - 298, hit probability - 85 %, action zone - 2.0 km;

AA defense mid-range: continuous damage per second - 109, hit probability - 90 %, action zone - 4.0 km;

AA defense long-range: continuous damage per second - 102, hit probability - 90 %, action zone - 6.9 km;

Number of explosions in a salvo - 5, damage within an explosion - 1680, action zone 3.5 - 6.9 km.

Maximum speed - 33.0 kt. Turning circle radius - 660 m. Rudder shift time – 9.9 s. Surface detectability – 12.6 km. Air detectability – 8.5 km. Detectability after firing main guns in smoke – 6.5 km.

Available consumables:

1 slot - Damage Control Party (Duration time 5 s; Reload time 60 s; Equipment is unlimited)

2 slot - Specialized Repair Teams (Duration time 20 s; HP per second 270.2; Reload time 80 s; Charges 3)

3 slot - Hydroacoustic Search (Duration time 100 s; Torpedo detection range 3.5 km; Ship detection range 5.0 km; Reload time 120 s; Charges 3)

3 slot - Defensive AA Fire (Duration time 40 s; Average AA damage +50%; Damage within the explosion radius of shells fired from medium- and long- range AA defenses 300%; Reload time 80 s; Charges 3)

4 slot - Fighter (Duration time 60 s; Fighters 3; Action radius 3 km; Reload time 90 s; Charges 3)

4 slot - Spotting Aircraft (Duration time 100 s; Main battery firing range +20.0%; Reload time 240 s; Charges 4)

All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.

Pan-American cruiser Santander, tier IX

Hit points – 44300. Plating - 25 mm. Fires duration: 30 s.
Torpedo protection - 7 %.
Main battery - 3x3 152 mm. Firing range - 16.2 km.
Maximum HE shell damage – 2200. HE shell armor penetration - 30 mm. Chance to cause fire – 11%. HE initial velocity - 915 m/s.
Maximum AP shell damage - 3400. AP initial velocity - 915 m/s.
Reload time - 8.0 s. 180 degree turn time - 7.2 s. Maximum dispersion - 137 m. Sigma – 2.05.
Combat Instructions:
HE shell armor penetration +40.0 %. Vehicle speed +10.0 %. Duration 60.0 s. Required shots: 5. Number of hits per salvo needed for salvo to be taken into account: 7
Airstrike (DC):
Reload time - 30.0 s. Available flights - 2. Number of Aircraft in Attacking Flight - 1. Maximum range - 7.0 km. Number of Bombs in Payload - 2. Maximum bomb damage - 4200.0.
Torpedo tubes - 2x4 533 mm.
Maximum damage - 11600. Range - 9.2 km. Speed - 55 kt. Reload time - 106 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.1 km.
AA defense: 16x2 20.0 mm., 6x2 76.2 mm., 3x3 152.0 mm.

  • AA defense short-range: continuous damage per second - 203, hit probability - 85 %, action zone - 2.0 km;
  • AA defense mid-range: continuous damage per second - 217, hit probability - 90 %, action zone - 4.0 km;
  • AA defense long-range: continuous damage per second - 91, hit probability - 90 %, action zone - 6.9 km;
  • Number of explosions in a salvo - 5, damage within an explosion - 1820, action zone 3.5 - 6.9 km.

Maximum speed - 33.0 kt. Turning circle radius - 780 m. Rudder shift time – 10.7 s. Surface detectability – 12.7 km. Air detectability – 8.5 km. Detectability after firing main guns in smoke – 6.5 km.

Available consumables:

  • 1 slot - Damage Control Party
  • 2 slot - Specialized Repair Teams (Duration time 20 s; HP per second 886.0; Reload time 80 s; Charges 3)
  • 3 slot - Hydroacoustic Search/Defensive AA Fire
  • 4 slot - Fighter/Spotting Aircraft

All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.

Pan-American cruiser San Martin, tier X

Hit points – 49800. Plating - 25 mm. Fires duration: 30 s.
Torpedo protection - 7 %.
Main battery - 2x2 + 2x3152 mm. Firing range - 17.0 km.
Maximum HE shell damage – 2200. HE shell armor penetration - 30 mm. Chance to cause fire – 11%. HE initial velocity - 915 m/s.
Maximum AP shell damage - 3400. AP initial velocity - 915 m/s.
Reload time - 6.0 s. 180 degree turn time - 7.2 s. Maximum dispersion - 143 m. Sigma – 2.05.
Combat Instructions:
HE shell armor penetration +40.0 %. Vehicle speed +10.0 %. Duration 60.0 s. Required shots: 5. Number of hits per salvo needed for salvo to be taken into account: 8
Airstrike (DC):
Reload time - 30.0 s. Available flights - 2. Number of Aircraft in Attacking Flight - 1. Maximum range - 8.0 km. Number of Bombs in Payload - 2. Maximum bomb damage - 4900.0.
Torpedo tubes - 2x5 533 mm.
Maximum damage - 17500. Range - 10.5 km. Speed - 66 kt. Reload time - 106 s. Launcher 180 degree turn time – 7.2 s. Torpedo detectability - 1.3 km.

AA defense: 10x2 20.0 mm., 9x2 76.2 mm., 2x1 76.2 mm., 2x2 152.0 mm., 2x3 152.0 mm.

AA defense short-range: continuous damage per second - 123, hit probability - 85 %, action zone - 2.0 km;

AA defense mid-range: continuous damage per second - 375, hit probability - 90 %, action zone - 4.0 km;

AA defense long-range: continuous damage per second - 105, hit probability - 90 %, action zone - 6.9 km;

Number of explosions in a salvo - 5, damage within an explosion - 1890, action zone 3.5 - 6.9 km.

Maximum speed - 34.0 kt. Turning circle radius - 790 m. Rudder shift time – 11.4 s. Surface detectability – 11.3 km. Air detectability – 8.5 km. Detectability after firing main guns in smoke – 5.5 km.

Available consumables:

  • 1 slot - Damage Control Party
  • 2 slot - Specialized Repair Teams (Duration time 20 s; HP per second 996.0; Reload time 80 s; Charges 3)
  • 3 slot - Hydroacoustic Search/Defensive AA Fire
  • 4 slot - Fighter/Spotting Aircraft

All stats are listed without crew and upgrade modifiers but with best available modules. The stats are subject to change during the testing.

American battleship Illinois, Tier IX

New ships – Closed Test12.0 (11)

A variant of an Iowa-class battleshipwhich is re-equippedwith more powerful anti-aircraft guns and 203 mm main battery guns placed in quadruple-gun turrets.

The ship, unusual in its gameplay, has the highest rate of fire among the battleships in the game, at the cost of its small gun caliber. Improved ricochet angles for AP shells, as well as a significant number of main guns, will help you deal a lot of damage and constantly keep the enemy under fire.The battleship is most effective at medium range, but can prove itself in close combat due to her secondary armament with improved accuracy.Illinois can gain quite high speed, but has poor maneuverability in combat.

The ship can also have powerful air defense and an improved “Repair Party” consumable that restores more HP.

Battleship BB-65 Illinois, named after the 21st US state, was ordered in September 1940. She became the fifth, penultimate ship of the Iowa class.But the laying down and construction of Illinois was constantly delayed until, at 22% readiness, further construction was canceled in 1945. The battleship was excluded from the Navy register, but the hull remained on the slipway until 1958.

Over the years that have passed from ordering to scrapping, several completion plans with a complete rework were proposed for BB-65 and her sister ship, who suffered the same fate—BB-66 Kentucky.Firstit was proposed to convert theminto aircraft carriers. Illinois was almost volunteered to serve as a target ship for a nuclear weapons test, and BB-66, which was in a higher degree of readiness, was considered for completion as an anti-aircraft battleship, and later, as a guided missile ship.

It seemed interesting to us at World of Warships to create an Iowa-class battleship with 203-mm main battery guns.In 1946, it was even proposed to develop a new 4-gun turret with the same 203-mm Mk 16 guns as Des Moines-class cruisers had.In the process of actual design, it turned out that this automated turret system required large internal alterations of the ship, which would be have been more convenient to do with Illinois since she was only barely a fifth of the way completed.

Ship characteristics

American battleship Illinois, tier IX

Hit points – 81100. Plating - 32 mm.
Torpedo protection - 25 %.
Main battery - 3x4 203 mm. Firing range - 18.5 km.
Maximum HE shell damage – 2800. HE shell armor penetration - 34 mm. Chance to cause fire – 14%. HE initial velocity - 823 m/s.
Maximum AP shell damage - 5000. AP initial velocity - 762 m/s.
Reload time - 10.0 s. 180 degree turn time - 30.0 s. Maximum dispersion - 245 m. Sigma – 1.80.
Airstrike (DC):
Reload time - 30.0 s. Available flights - 1. Number of Aircraft in Attacking Flight - 1. Maximum range - 10.0 km. Number of Bombs in Payload - 2. Maximum bomb damage - 4200.0.

Secondary Armament:

  • 10x2 127.0 mm, range - 7.0 km.
  • Maximum HE shell damage – 1800. Chance to cause fire – 5%. HE initial velocity - 792 m/s

AA defense: 24x2 20.0 mm., 16x2 76.2 mm., 10x2 127.0 mm.

  • AA defense short-range: continuous damage per second - 280, hit probability - 70 %, action zone - 2.0 km;
  • AA defense mid-range: continuous damage per second - 529, hit probability - 75 %, action zone - 4.0 km;
  • AA defense long-range: continuous damage per second - 168, hit probability - 75 %, action zone - 5.8 km;
  • Number of explosions in a salvo - 8, damage within an explosion - 1610, action zone 3.5 - 5.8 km.

Maximum speed - 32.5 kt. Turning circle radius - 930 m. Rudder shift time – 17.2 s. Surface detectability – 15.9 km. Air detectability – 11.7 km. Detectability after firing main guns in smoke – 10.5 km.

Available consumables:

  • 1 slot - Damage Control Party
  • 2 slot - Repair Party (Duration time 28 s; HP per second 535.26; Reload time 80 s; Charges 4)

All stats are listed without crew and upgrade modifiers. The stats are subject to change during the testing.

Please note that all information in the development blog is preliminary. Announced adjustments and features may change multiple times during testing. The final information will be published on our game's website.

New ships – Closed Test 12.0 (2024)
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